Project Overview

This project is part of my ongoing exploration into parametric design, where I aimed to push the boundaries of computational aesthetics and functionality. My primary focus was on utilizing nTopology to deepen my understanding of field-driven design and its applications in creating visually compelling and structurally optimized forms. Through this process, I experimented with advanced computational techniques while maintaining a strong connection to traditional design principles. Below is a comprehensive walkthrough, showcasing the project's evolution from initial concept development to the final refined design

Sketch design

The initial sketching process for this lamp design was straightforward, as I had always envisioned numerous possibilities for applying this design approach to lighting. From the beginning, I explored a variety of concepts, considering different forms and structures that could complement the organic nature of my computational design.

To refine my approach, I broke the design down into three key components: the base, the lighting mechanism, and the shade. This methodical division allowed me to focus on each element individually while ensuring they would integrate seamlessly as a cohesive final piece. Through multiple iterations of sketches, I experimented with proportions, structural balance, and how light would interact with the form. These explorations ultimately guided the transition from concept to a computationally-driven 3D design.

Ntop Design

For this project, I knew from the start that I wanted to use nTop computational design to create the base of my lamp. My goal was to achieve an organic form inspired by nature and the fundamental structure of Voronoi patterns.

I began the initial design and measurements in Blender, developing a general shape for the base. Transitioning into nTop, I utilized a boundary node to randomly distribute points within a defined volume. These points were then connected using a Voronoi node, which allowed me to experiment with thickness variations.

To further enhance the design, I explored field-driven design, introducing a gradual density shift from the base to the top. By defining specific parameters, I controlled the structure’s density at various points, creating a seamless transition that reinforced both aesthetics and functionality.

Final design

After finalizing the nTop computational design, I transitioned into Blender for hard surface modeling, focusing on refining the functional aspects of the lamp. One of the key features I developed was a two-piece sliding shade, allowing for multiple lighting configurations. This design gives users the flexibility to customize their lighting experience—either opting for a fully diffused warm orange glow or adjusting the shade to create a denser color gradient that reflects light off surrounding surfaces, enhancing the ambiance of their space.

For the light source, I chose an LED tube, which adds a striking, almost beacon-like presence to the lamp. The combination of sleek geometric elements with organic computational design results in a futuristic aesthetic that remains visually balanced without feeling excessive. This balance makes the lamp an ideal statement piece, particularly within a sci-fi-inspired environment, where its bold yet refined design can truly stand out.

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Project Two